/*
 * Software License Agreement (BSD License)
 *
 *  Xin Wang
 *
 *  All rights reserved.
 *
 *  Redistribution and use in source and binary forms, with or without
 *  modification, are permitted provided that the following conditions
 *  are met:
 *
 *   * Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 *   * Redistributions in binary form must reproduce the above
 *     copyright notice, this list of conditions and the following
 *     disclaimer in the documentation and/or other materials provided
 *     with the distribution.
 *   * Neither the name of the copyright holder(s) nor the names of its
 *     contributors may be used to endorse or promote products derived
 *     from this software without specific prior written permission.
 *
 *  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 *  "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 *  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
 *  FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
 *  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
 *  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
 *  BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 *  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
 *  CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 *  LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
 *  ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 *  POSSIBILITY OF SUCH DAMAGE.
 *
 * Author : Xin Wang
 * Email  : ericrussell@zju.edu.cn
 *
 */

#include "MultiInputDialog.h"


MultiInputDialog::MultiInputDialog(void)
{
	dialog.setupUi(this);
	dialog.Curvature_doubleSpinBox->setDecimals(3);
	dialog.Smoothness_doubleSpinBox->setDecimals(3);
	dialog.Residual_doubleSpinBox->setDecimals(3);
	dialog.SmoothModecheckBox->setChecked(true);
	dialog.MinNumPoints_spinBox->setMaximum(10000);
}


MultiInputDialog::~MultiInputDialog(void)
{
}

double MultiInputDialog::getSmoothnessThreshold()
{
	return dialog.Smoothness_doubleSpinBox->value();
}
double MultiInputDialog::getCurvatureThreshold()
{
	return dialog.Curvature_doubleSpinBox->value();
}
double MultiInputDialog::getResidualThreshold()
{
	return dialog.Residual_doubleSpinBox->value();
}
int MultiInputDialog::getNumberOfNeighbors()
{
	return dialog.NumberOfNeighbors_spinBox->value();
}
int MultiInputDialog::getMinNumberOfPoints()
{
	return dialog.MinNumPoints_spinBox->value();
}
bool MultiInputDialog::IsSmoothMode()
{
	return dialog.SmoothModecheckBox->isChecked();
}
